POV-Ray : Newsgroups : povray.general : Radiosity champions, here's something for you ! : Re: Radiosity champions, here's something for you ! Server Time
7 Aug 2024 07:17:06 EDT (-0400)
  Re: Radiosity champions, here's something for you !  
From: Warp
Date: 13 Dec 2001 12:49:15
Message: <3c18ea1b@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: Seriously, i think a mesh that's accurate enough for a realistic render
: would not be that fast either.

  Why not? The rendering time of meshes is quite independent of the number
of triangles in it (yes, there *is* a dependency, but the rendering time of
a mesh grows *very slowly* in relation to the number of triangles; you can
double the number of triangles without the rendering speed slowing down almost
at all).

: One thing about your render: I think the red carpet should be removed, it
: makes the whole front part look very red.

  There is a red carpet in the other images. I think it's part of the original
model, but 3Dwin4 didn't export the color correctly (or alternatively there
was no color information in the 3ds file). I had to set the red color myself
for that (perhaps it's too red, but it's too late to change that).

: How about bump mapping of the brick structures like in some of the other
: renders?

  I used bump mapping with the given bump-map images. It may not be too
visible, but it is there (eg. you can see it in the reflections in the
floor, and in some of the column tops).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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